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About me
Creative Director · AI Filmmaker · VFX & Virtual Production · Unreal Engine 5
I'm a Creative Director, filmmaker, and AI filmmaking specialist focused on the future of cinematic storytelling.
With a background in film, VFX, virtual production, and real-time production, I create and direct visual stories that combine traditional filmmaking craft with emerging AI tools. My work blends story development, cinematic direction, visual design, AI-generated media, Unreal Engine workflows, motion capture, editing, sound, and post-production into complete creative pipelines.
My current focus is building realistic AI-assisted films, trailers, pitch visuals, cinematic proof-of-concepts, and branded story worlds. I'm especially interested in how AI can expand what independent filmmakers, studios, and creative teams are able to produce with limited time, budget, and resources.
My technical toolkit includes Unreal Engine 5, DaVinci Resolve, Topaz Labs, CapCut, Kling AI, Higgsfield, Seedance, Nano Banana, OpenArt, ChatGPT, Claude, Gemini, ElevenLabs, Suno, Seed Audio, Canva, and other AI filmmaking and production tools.
I also bring hands-on experience in real-time animation, complex character preparation, facial and body motion capture, animation retargeting, cinematics, level design, lighting, R&D, workflow development, and VFX production.
My goal is to help shape a new kind of filmmaking pipeline: one where strong creative direction, technical fluency, and AI-powered production come together to create cinematic work that feels grounded, emotional, and visually compelling.

